XXR Toolkit
XXR Toolkit
For my graduation project from my masters in Industrial Design at the TU Delft, I was fortunate enough to get an internship possition at Accenture Interacive Amsterdam and also work on a project combining two of my favorite things: design tools and multimodal interaction!
Find the tool here!
Why?
Basically I wanted to enable designers to include multimodal interaction in their designs. XR / AR / VR was becoming more and more popular (and it still is) and frustratingly, the only senses that designers of these interactions target are sight and sound (and a tiny bit of haptics). I wanted to enable designers to consider the possibilities of other senses, such as smell, taste, and touch, in their designs.
What did I actually make?
You can read my graduation report, but in summary:
The XXR Toolkit is a combination of a set of design cards (that feature the different senses and their possibilities) and a workshop that guides designers on how to consider the properties of their interactions. The cards are meant to be used as a brainstorming tool, to help designers think of new ideas.
What came out of it?
Unfortunately I was not able to change the world with my tool, but I am very proud of it:
- I created a tool that is used by Accenture Interactive Amsterdam to help their designers think of new ideas.
- I validated the tool with two design sessions and created and validated the resulting prototype.
- I learned a lot about how to create design tools and how to work at a design agency.
- I graduated with a 9/10 (my supervisor says we save 10 for the future generation…).
The Future of the XXR Toolkit
I am still involved with creating design tools and multimodal interactions in my PhD. However refreshing and expanding the XXR toolkit will need to come some other day….